Autonomous Virtual Humans in Virtual Environments
Nadia Magnenat Thalmann
MIRALab, University of Geneva,
Switzerland
http://miralabwww.epfl.ch
Daniel Thalmann
Commputer Graphics Lab, Swiss
Federal Institute of Technology
Lausanne, Switzerland
http://ligwww.epfl.ch
Description
This course first presents the concept of autonomous virtual actors and
the main techniques to create and animate them. It presents the general
concept of behavioral animation and autonomous actors reacting to their
environment and taking decisions based on perception systems, memory and
reasoning. The concept of virtual sensors (virtual vision, audition, and
tactile) will be explained with examples of sensor-based navigation and
games. Then, the interaction between virtual humans will be discussed with
examples in social behavior, group behavior, and crowd behavior.
The course will also discuss facial animation techniques for virtual actors
and communication with them. Finally, the interaction between real humans
and autonomous virtual humans inside the virtual space will be presented
with applications in telecooperative work.
Detailed outline
Introduction: Avatars versus Autonomous Virtual Humans
A Survey of Techniques for Realtime Behavioral Human Animation
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Motion capture
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Realtime Kinematic Motion Control Methods
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Realtime Physics-based Motion Control Methods
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Realtime Body Deformation
Real-time Behavioral Animation and autonomy
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Virtual Actors: Guided and Autonomous
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Interactions among Virtual Actors And Environment
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Perception-action
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Real-time Autonomous Walking
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Real-time Automatic Grasping using one or two Hands
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Task Level Interaction with Virtual Actors
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The concept of Virtual Sensors
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Virtual Vision
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Virtual Audition
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Virtual Tactile
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Behaviors and learning
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Social behavior
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Group behavior
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Crowd behavior
Interaction with Autonomous Virtual Actors
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Recognition of Facial Expressions
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Detecting Realtime Emotions
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Realtime Performance Driven Facial Animation
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Modeling emotions
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Facial Dialog Coordination between Avatars and Virtual Humans
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Facial Communication Between Autonomous Virtual Humans
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Synchronization of Gesture, Facial Movements and Speech
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Nonverbal intercommunication
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Gesture recognition
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Exchanging Objects between Real and Virtual Humans
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Application to telecooperative work
Presenter Biographies
name: Nadia Magnenat Thalmann
title: Professor
postal address: MIRALab-CUI, University of Geneva, 24 rue du G=8En=8Eral-
Dufour, CH 1211 Geneva 4, Switzerland
work phone number: +41-22-705-7769
home phone number: +41-22-348-6906
fax number: +41-22-320-2927
email: thalmann@cui.unige.ch
Professor Nadia Magnenat Thalmann has contributed to pionneer
Canadian and European research into Virtual Humans for over
15 years, and has participated to spectacular state-of-the-art demonstrations
and rigorous and intensive academic research programs that make them
possible. After her PhD in Quantum Physics and Computer Graphics
from the University of Geneva, she has been a Professor at the University
of Montreal in Canada from l977 to 1988. In l987, she
was nominated woman of the year by the Montreal Community.
In l989, In Switzerland, she founded Miralab , a Research Lab
at the University of Geneva. She has received several Awards, including
the 1985 Communications Award from the Government of Quebec, the
l992 Moebius Award from the European Community and the British
Computer Science Award in l993.
name: Daniel Thalmann
title: Professor
address: Computer Graphics Lab, Swiss Federal Institute of Technology
CH 1015 Lausanne, Switzerland
work phone number: +41-21-693-5214
home phone number: +41-22-348-6906
fax number: +41-21-693-5328
email: thalmann@di.epfl.ch
Daniel Thalmann is full professor and director of the Computer Graphics
Laboratory at the Swiss Federal Institute of Technology in Lausanne. He
received his diploma in nuclear physics and a PhD in computer science
from the University of Geneva. Thalmann is coeditor-in-chief of the
Journal of Visualization and Computer Animation and an editorial board
member of several publications including The Visual Computer and the
CADDM Journal of the China Engineering Society. He has organized
several courses in SIGGRAPH and is cochair of the Eurographics
working group on animation and simulation. His research interests
are in Virtual Humans, Computer Animation, Networked Virtual Environments,
and Artificial Life.
Both presenters are pioneers in the area of Virtual Humans and have
given tutorials/courses at ACM SIGGRAPH, IEEE VRAIS, ACM VRST,
Eurographics, CGI. They have published more than 200 scientific papers
and edited more than 25 books.